2020 WINNERS

Slang App

Winner

Enables organizations to easily create custom professional-English development programs, using AI-driven software to automate course creation, spanning a diverse array of fields.

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Key2Enable

1st Runner Up

Empowers people with disabilities to develop skills, supports navigation in any computer, audiovisual activities for students with any cognitive level and helps paralyzed individuals write and vocalize.

Bookful

2nd Runner Up

Bookful, by Inception XR, provides an Augmented Reality & 3D reading and educational games app featuring the world’s largest AR library with hundreds of titles from leading publishers.

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Pearprogramming

Popular Vote

PearUp is a digital game-based learning for computer science, in which students can progress at their individual learning style, pace and goals.

Centrica

"That's Geography"

Special track winner

in partnership with

ArtCentrica lets teachers and students visualise in intimate detail, compare, virtually measure, and correlate artworks inside and outside the classroom. Their next focus would be adding geography.

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Movva

"School Dropouts "

Special track winner

in partnership with

Movva motivates students to engage in school activities by sending simple and frequent reminders and encouragement messages directly to students’ and their caregivers’ cell phones.

Ment.io

"R&D Innovation"

Special track winner

in partnership with

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Ment.io is a next generation AI-based discussion board that will define "conversation 2.0" and will facilitate deeper and more rational discussions amongst students in hybrid environments.

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Shmonster

"Learn & Connect"

Special track winner

in partnership with

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PuppetMaster enables kids to make animated videos out of their own artwork, and learn while they're at it.

PleiQ

"EdTech Post COVID-19"

Special track winner

in partnership with

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Pleiq uses mobile AR/MR/VR to provided curriculum-based activities that enrich the physical world of kids through interactive books and cubes, creating adapting assessment and personalized report with recommendations.

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THE JUDGES

Alicia Salmeron
Alicia Salmeron
Caroline Wright
Caroline Wright
Andrew Ko
Andrew Ko
Sam Awuku
Sam Awuku
Shirley Gilbey
Shirley Gilbey
Tobias Himmerich
Tobias Himmerich
valeriy platonov
valeriy platonov
Touhami Abi
Touhami Abi
Moshe Mor
Moshe Mor
Carolina Jeux
Carolina Jeux
Zhuang Chen
Zhuang Chen
Henna Pursianien
Henna Pursianien
Alina Kogan
Alina Kogan
Yossi Baidatz
Yossi Baidatz

CEO of the Center for Educational Technology

Juan Luis Vilchez
Juan Luis Vilchez

EMEA EdTech Lead at AWS

PARTNERS

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cet-8
3D-8
edulab-8
tecnologico-8
versari-8
uk israel tech hub-8
positivo-8
book2
digital promise-8
injini-8
wayra-8
oenEducation-8
learn launch-8
ingenious-8
ed21-8
AaBbCc-8
bo lai-8
dollar general-8
prismapar-8
dare to learn-8
beum-8
inncubated-8